/* sculpt.pov - oil-pastel cone, sphere, cylinder created 31oct(tu)95 THIS FORM used for sculpt0.tga, which is printout. readonly (c) Sep 1996 Jeremy Monin jdmonin@mailbox.syr.edu http://web.syr.edu/~jdmonin You can experiment and use snippets of this code; just don't rip me off. Details at http://web.syr.edu/~jdmonin/disclaim.htm Missing an .inc file? Check out http://web.syr.edu/~jdmonin/pov/inc.htm */ global_settings { adc_bailout 1.3/127 } // #max_trace_level 3 #declare blackLacquer = texture { pigment { color rgbf <.01, .01, .01, 0> } finish { phong 1 phong_size 5 specular .2 roughness 80 ambient 0 diffuse .1 reflection .4 crand .003 } } #declare glossyBlack = texture { pigment { color rgbf <.01, .01, .01, 0> } finish { specular .3 roughness 80 ambient 0 diffuse .1 crand .003 } } camera { location <-.5, 1, -2> look_at <2, .7, 2> } light_source { <-20, 5, 5> color rgb <1,1,1> spotlight point_at <1, 0, 1> radius 5 falloff 23 area_light -4*z, 3*y, 4, 4 adaptive 1 jitter } light_source { <-5, 20, 1.2> color rgb <.4,.4,.4> spotlight point_at <1, 0, 1> radius 8 falloff 10 // tightness 10 } // platform for cone. box { <0,0,0>, <1,.04,1> texture {glossyBlack} } cone { <.5, .04, .5>, .45 <.5, 1.8, .5>, 0 texture {blackLacquer} } sphere { <2.9, .9, .9>, .9 texture {blackLacquer} } cylinder { <-.2, .7, 1.8>, <7.3, .7, 1.8>, .7 texture {blackLacquer} } plane { y,0 texture {glossyBlack finish{specular .2 diffuse .03 ambient .03 } } }